Spooky Dungeon
Current - iOS/Android
Unity, C#
Spooky Dungeon started as a Unity port of Arthur, my entry for Ludum Dare 32. It is a top-down progression-based roguelite with the same "object swap" gameplay. Since the initial port, the game has taken on a more painterly art style, and gained many gameplay elements. Spooky Dungeon is currently on the backburner while I work on Bortman, but it will eventually be released for both iOS and Android.